Adventure Village
The hub for the active stuff. If you're not sure where to start, start here — the climbing wall, karts, Aerial Adventure and outdoor stage all sit around it.
The Adventure Village is the heart of it — high ropes, karts, climbing wall, NERF, crazy golf, and a fishing lake just behind. There's a Creative Studio for rainy days too. Your park passes cover the drop-in activities. The booked sessions are extra — and worth booking ahead, because the popular ones fill fast.
The bookable sessions — climbing, NERF, creative workshops, that sort of thing — run to a daily schedule. Haven handles the bookings on their site. Slots open about a week ahead and the popular ones fill fast.
The hub for the active stuff. If you're not sure where to start, start here — the climbing wall, karts, Aerial Adventure and outdoor stage all sit around it.
A wider shot. You can spot the karts, bungee trampolines, Aerial Adventure (and the mini version), The Jump airbag, and the climbing wall all in one place.
Open-air seating area. Films and low-key shows in the evenings.
High-ropes course. Tall enough to see right out across the estuary from the top. For older kids and adults.
A scaled-down high-ropes for the smaller ones. Same idea, closer to the ground.
A controlled freefall onto a big airbag. Short queue, loud cheer.
You'll bounce higher than you'd think — bungee cords do most of the work.
Tall wall, marked routes for all abilities. Harness and instruction included.
Eighteen holes of windmills, ramps and questionable putting. Family classic.
A one-acre lake with 21 swims, one of them set up for wheelchair access. Bring your own rod licence.
Stocked with bream, carp, perch and tench. The quiet end of the park.
Pedal karts on a small track. Great for working off the post-lunch slump.
Ninebot miniPRO Segways for kids. Short course, plenty of obstacles to weave through.
Foam-dart arena. Like paintball but painless. Teams, scoring, the lot.
Giant dartboard, but you score by kicking a football at it. Age 6 and up.
Outdoor session — kids build their own hideout with the staff guiding.
The indoor home for the crafty stuff: pottery painting, Make a Bear, sand art. The rainy-day saviour.
Slime, sand art, painted pottery — whatever you make, you take home. Sessions run through the week.
Pick a teddy, stuff it, dress it, name it, keep it.
Pick a piece, paint it, it goes in the kiln overnight. Collect it later in the week.
Guided sport sessions split by age — throwing, catching, jumping, team games. Burns off plenty of energy.